I wonder if the obstruction of visibility was deliberately done to hide the fact these graphics look very bland. ![]() On top of the many flaws, I encountered during my time with Sanity of Morris, the graphics just tag along with that sub-par effort that seems to be a recurring theme with this game. Sanity of Morris guides you too much and thus sucks out all the fun of their own game. I know getting stuck in these types of games can be frustrating but the moment it all clicks is the thing I enjoy the most. This dumbed the experience down to the point I wasn’t enjoying it at all. When interacting with a clue, John writes it down in a journal suggesting what the meaning of the clue is. The “clues” you need to find to progress all light up when you shine your flashlight over them. However, the big downside to the puzzles is the fact they fail to let you think for yourselves. The puzzles featured in Sanity of Morris aren’t exactly super original but they do the trick. Guided adventureĪlthough the game features some awfully executed stealth missions with clipping enemies and plenty of cheap deaths, the game focuses mostly on the adventure part. This added some more variation to the puzzle aspect of the game. This extra light energy can be used to interact with your surrounding and often lets you clear blocked paths. A switch on the flashlight focuses the light cone into a small area upping the light energy emitted. The flashlight does serve another purpose later in the game when you’ll start to uncover what has gone down in the town of Greenlake. This sounds like it could offer a lot of suspense but the poorly execution of this idea made it a major nuisance through every sequence where you encountered enemies. So using the flashlight around enemies can only be done sparsely to revert going insane. The downside of having the flashlight on is the fact your enemies can spot you. ![]() As mentioned, the flashlight also serves as a means not to go insane. Throughout the whole of Sanity of Morris, you’ll be using a flashlight to shine some light in the darkness. The game doesn’t really explain why this happens but it gives the “flashlight-mechanic” a purpose. Apparently, John slips into insanity when he’s in the dark for too long. For some bizarre reason, I died within seconds after the game gave me “real” control of my character. With black of the night surrounding you, you set out to get to your former home in search of Hank. Through the dreadful means of quicktime-events you manage to escape the search party. Barely serving the crash you see your surrounding is flooded with “agents” searching for you. While driving into the town of Greenlake late at night, you pass the lab where you’re dad used to work when suddenly a van pops up and deliberately crashes into you. Despite the lack of any father-son affection, you decide now is the time to reconcile with Hank, your dad. One day you receive a message from your father urging you to come and visit him. You’ve been estranged from your father for quite some time. In Sanity of Morris, you are Johnathan Morris. On that premise and the artwork, I was hoping for some old-school 7th guest or Phantasmagoria vibes… I got served a different kind of heap. ![]() Sanity of Morris is marketed as a psychological horror adventure game.
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